class Custom_GameInfo extends UTGame;

/**
  * Don't override this gametype if chosen as DefaultGameType in .ini or on command line
  */
static event class<GameInfo> SetGameType(string MapName, string Options, string Portal)
{
	return default.class;
}

DefaultProperties
{
	Acronym="CS"
	MapPrefixes[0]="CS"

	// Deathmatch games don't care about teams for voice chat
	bIgnoreTeamForVoiceChat=true

	bGivePhysicsGun=false

	PlayerControllerClass=class'Custom_PlayerController'
	DefaultPawnClass=class'Custom_Pawn'

	DefaultInventory(0)=class'Custom_Weapon_Sword'
}
